Holly Daye Special - Write-ups
The following villain comes from a Capes, Cowls and Villains Foul freebie by Spectrum Games called Christmas Comes But Once a Year. Given the very free-form nature of CCVF (and the fact I do not have the rules) made it a bit hard to come up with something appropriate. In any case, here's my Mutants & Masterminds 3e version of the villain.
Initiative : +10
Offense
Candy Cane +12 Dmg 8
Unarmed +10 Dmg 6
Throwing +3 Dmg 6
Lifting capacity : 3-6 tons (lifting Str of 8)
Land speed : 30ft
Flight speed : 900ft/round, 300m/round, 150ft/s, 50m/s
Advantages
Close Combat 2
Defensive Attack
Instant Up
Agile Feint (feint using Acrobatics or movement speed)
Attractive
Skills
Acrobatics +14 (10 +4r)
Athletics +8 (6 +2r)
Close Combat - Candy Cane +14 (8+2 +4r)
Close Combat - Unarmed +12 (8+2 +2r)
Expertise - Legends of Christmas (Limited) +8 (2 +6r)
Insight +8 (2 +6r from power)
Perception (Lies & Naughtiness only) +18 (2 +16r from power)
Persuasion +8 (4 +4r)
Powers
Naughty / Nice Radar :
Senses 5
Detect Lies, hearing, ranged (+1 rank), acute (+1 rank)
Acute : can tell white lies from rotten lies
Detect Naughtiness, hearing, ranged (+1 rank)
Limited to people before puberty (-1/r)
Enhanced Insight 6
Enhanced Perception 16, Limited to Detect Lies & Detect Naughtiness
Flight 5
Candy Cane of Joy (Device) :
Strength-based Damage 2
Easily Removable
Super Strength
Enhanced Strength 2, Limited to Lifting
Equipment - Pouch full of Coal
Equipment - Satchel full of Goodies
Summary
Offense : Init +10, Candy Cane +12 (Dmg 8;23), Unarmed +10 (Dmg 6;21), Throwing +3 (Dmg 6;21)
Defense : Dodge 14, Parry 14, Tough 6, Fort 6, Will 4
DC 24 DC 24 DC 16 DC 14
Complications
Note: the candy cane is a personal addition. I liked the visual of her using such a thing as a weapon.
Regular Thug template plus...
Freezing Gun
Ranged Damage 5
Snare (Affliction) (3/r) 3
Effect : vulnerable + hindered, defenseless + immobile
Extra Condition
Ranged
Cumulative
Limited Degree
Alternate Resistance : Resisted by Dodge, then by Damage or Sleight of Hand
Offense : Init +1, Unarmed +2 (Dmg 2;17), Freezing Gun +1 (Dmg 5;20 or Affliction DC 13)
Defense : Dodge 2, Parry 2, Fort 4, Tough 3/2, Will 0
Note: the second number for Damage is the actual resistance DC (damage rank+15).
Holly Daye (PL 10)
STR: 6, STA: 6, AGL:10, DEX: 3, FGT: 8, INT: 2, AWE: 2, PRE: 4
Dodge: 14 (+4), Parry: 14 (+4), Will: 4 (+2), Fort: 6, Tough: 6
Offense
Candy Cane +12 Dmg 8
Unarmed +10 Dmg 6
Throwing +3 Dmg 6
Lifting capacity : 3-6 tons (lifting Str of 8)
Land speed : 30ft
Flight speed : 900ft/round, 300m/round, 150ft/s, 50m/s
Advantages
Close Combat 2
Defensive Attack
Instant Up
Agile Feint (feint using Acrobatics or movement speed)
Attractive
Skills
Acrobatics +14 (10 +4r)
Athletics +8 (6 +2r)
Close Combat - Candy Cane +14 (8+2 +4r)
Close Combat - Unarmed +12 (8+2 +2r)
Expertise - Legends of Christmas (Limited) +8 (2 +6r)
Insight +8 (2 +6r from power)
Perception (Lies & Naughtiness only) +18 (2 +16r from power)
Persuasion +8 (4 +4r)
Powers
Naughty / Nice Radar :
Senses 5
Detect Lies, hearing, ranged (+1 rank), acute (+1 rank)
Acute : can tell white lies from rotten lies
Detect Naughtiness, hearing, ranged (+1 rank)
Limited to people before puberty (-1/r)
Enhanced Insight 6
Enhanced Perception 16, Limited to Detect Lies & Detect Naughtiness
Flight 5
Candy Cane of Joy (Device) :
Strength-based Damage 2
Easily Removable
Super Strength
Enhanced Strength 2, Limited to Lifting
Equipment - Pouch full of Coal
Equipment - Satchel full of Goodies
Summary
Offense : Init +10, Candy Cane +12 (Dmg 8;23), Unarmed +10 (Dmg 6;21), Throwing +3 (Dmg 6;21)
Defense : Dodge 14, Parry 14, Tough 6, Fort 6, Will 4
DC 24 DC 24 DC 16 DC 14
Complications
- Crazed Imagination
- Delusional
- Explosive Temper
Note: the candy cane is a personal addition. I liked the visual of her using such a thing as a weapon.
Saint Nick's Not So Little Elves (PL 3)
I thought just having one villain would be a bit sad and too straightforward. So even though the original PDF does not mention her having allies, I figured I'd give her like-minded people as goons. And to make them more than just regular Thugs, I gave them a Freezing Gun. In retrospect, I should have made the Affliction rank much higher... and maybe made the Thugs a bit better at shooting. Oh well...Regular Thug template plus...
Freezing Gun
Ranged Damage 5
Snare (Affliction) (3/r) 3
Effect : vulnerable + hindered, defenseless + immobile
Extra Condition
Ranged
Cumulative
Limited Degree
Alternate Resistance : Resisted by Dodge, then by Damage or Sleight of Hand
Offense : Init +1, Unarmed +2 (Dmg 2;17), Freezing Gun +1 (Dmg 5;20 or Affliction DC 13)
Defense : Dodge 2, Parry 2, Fort 4, Tough 3/2, Will 0
Note: the second number for Damage is the actual resistance DC (damage rank+15).
Labels: MnM, MnM 3rd, mutants and masterminds, superheroes
1 Comments:
haha, love the candy cane image. I don't know why, but it adds a 60's Batman villain quality. Maybe the right word is 'campy', which I like!
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